Creating homebrew for the Game Boy Advance Part 1: Getting Started

By Kosmas Raptis on January 10, 2022 Prologue Good day and Happy New Year! Today, we are moving away from the traditional programming on PCs and into something a little more… fun, in my opinion. We are going to start programming for consoles. And not just any console, but for the Game Boy Advance. I’mContinue reading “Creating homebrew for the Game Boy Advance Part 1: Getting Started”

Rust Programming Lesson 1 – Getting our hands rusty

By Kosmas Raptis on December 7, 2021 Prologue You saw that pun with the title coming from a mile away didn’t you- er I mean hello there! This is Kosmas speaking. Today we are going to talk about control flow in C- oh wait, no, that’s the wrong tutorial! Good day! It’s me again. GladContinue reading “Rust Programming Lesson 1 – Getting our hands rusty”

C Programming Lesson 3 – Command Line Input/Output, Documentation and Variables

By Kosmas Raptis on November 18, 2021 Prologue In C, one of the most common things you will be using in your program (given that you don’t use graphics for it) is the command line. Another thing you’ll always be using, however, is variables. So, let’s check out how to use the command line forContinue reading “C Programming Lesson 3 – Command Line Input/Output, Documentation and Variables”

C Programming Lesson 2 – Basic Programming Concepts

By Kosmas Raptis on August 22 2021 Prologue If you have followed the 1st lesson of this series, then if you haven’t programmed before, or programmed at a very basic level, you probably have some questions about the terminology used in it. This is expected, as the previous tutorial was more of the “let’s getContinue reading “C Programming Lesson 2 – Basic Programming Concepts”

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